Keeps the team on track and the outside world in the loop — press, partners, community — and runs the studio’s legal, tax and finance side.
The crew
We're a small crew of Mexican developers with every discipline in the room: code, design, art, sound, and the people who keep it all moving. This is who's building Mindaro.
Keeps the team on track and the outside world in the loop — press, partners, community — and runs the studio’s legal, tax and finance side.
Holds the vision for Mindaro and makes the calls that keep every discipline pointed at the same descent.
Game Director
Holds the vision for Mindaro and makes the calls that keep every discipline pointed at the same descent.
Writes code, keeps the schedule honest and tells the world what we're building.
PR, PM & Programmer
Writes code, keeps the schedule honest and tells the world what we're building.
Leads the look of Mindaro, from the pioneers' silhouettes to the light in each layer.
Art Lead
Leads the look of Mindaro, from the pioneers' silhouettes to the light in each layer.
Designs the layers you descend through and the rules that make each trip a gamble.
Level & Game Design
Designs the layers you descend through and the rules that make each trip a gamble.
Gives the creatures their bones and their movement — the part that makes you run.
Rigger & Animator
Gives the creatures their bones and their movement — the part that makes you run.
Composes the soundtrack and designs the sounds you'll hear a second before you see anything.
SFX & Soundtrack
Composes the soundtrack and designs the sounds you'll hear a second before you see anything.
Turns the design docs into something you can actually play — and something that can actually kill you.
Programmer · Gameplay
Turns the design docs into something you can actually play — and something that can actually kill you.
Moves between the sketchbook and the model view: designs it flat, then builds it solid.
2D & 3D Art
Moves between the sketchbook and the model view: designs it flat, then builds it solid.
Models the ruins and the things living in them, one layer deeper than you'd like.
3D Art
Models the ruins and the things living in them, one layer deeper than you'd like.
Gives the world its shape and its surface: props, creatures and the texture of every wrong turn.
3D Art
Gives the world its shape and its surface: props, creatures and the texture of every wrong turn.
Industry mentor to the team: perspective, hard questions and the occasional reality check.
Mentor
Industry mentor to the team: perspective, hard questions and the occasional reality check.